Theory Of Symbol

Called the “snail” by Italians and the “monkey tail” by the Dutch, @ is the sine qua non of electronic communication, thanks to e-mail addresses and Twitter handles. @ has even been inducted into the permanent collection of the Museum of Modern Art, which cited its modern use as an example of “elegance, economy, intellectual transparency, and a sense of the possible future directions that are embedded in the arts of our time.”

  1. Theory Of Symbolic Interactionism Definition
  2. Theory Of Symbols
  3. See Full List On Rapidtables.com
  4. Theory Of Symbolic Boundaries
  5. Theory Of Symbolic Self-completion
  6. Theory Of Symbolic Interaction Example

Tradition of Cassirer and Kant, establishes a foundation for symbol theory which gives prefer- ence to the arts and presages the work of con- temporary philosophers in symbol theory. A symbol, finally, is a sign because it is used and understood as such - it depends upon a conventional rule. Much of the interest in Peirce's theory of signs, for philosophers rather than for semioticians, centers around the concept of meaning. Tradition of Cassirer and Kant, establishes a foundation for symbol theory which gives prefer- ence to the arts and presages the work of con- temporary philosophers in symbol theory. Symbol Symbol Name Meaning / definition Example ∠ angle: formed by two rays ∠ABC = 30° measured angle: ABC = 30° spherical angle: AOB = 30° ∟ right angle = 90° α = 90° ° degree: 1 turn = 360° α = 60° deg: degree: 1 turn = 360deg: α = 60deg ′ prime: arcminute, 1° = 60′ α = 60°59′ ″. Focusing on theories of verbal symbolism, Tzvetan Todorov here presents a history of semiotics. From an account of the semiotic doctrines embodied in the works of classical rhetoric to an exploration of representative modern concepts of the symbol found in ethnology, psychoanalysis, linguistics, and poetics, Todorov examines the rich tradition of sign theory.

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The origin of the symbol itself, one of the most graceful characters on the keyboard, is something of a mystery. One theory is that medieval monks, looking for shortcuts while copying manuscripts, converted the Latin word for “toward”—ad—to “a” with the back part of the “d” as a tail. Or it came from the French word for “at”—à—and scribes, striving for efficiency, swept the nib of the pen around the top and side. Or the symbol evolved from an abbreviation of “each at”—the “a” being encased by an “e.” The first documented use was in 1536, in a letter by Francesco Lapi, a Florentine merchant, who used @ to denote units of wine called amphorae, which were shipped in large clay jars.

The symbol later took on a historic role in commerce. Merchants have long used it to signify “at the rate of”—as in “12 widgets @ $1.” (That the total is $12, not $1, speaks to the symbol’s pivotal importance.) Still, the machine age was not so kind to @. The first typewriters, built in the mid-1800s, didn’t include @. Likewise, @ was not among the symbolic array of the earliest punch-card tabulating systems (first used in collecting and processing the 1890 U.S. census), which were precursors to computer programming.

The symbol’s modern obscurity ended in 1971, when a computer scientist named Ray Tomlinson was facing a vexing problem: how to connect people who programmed computers with one another. At that time, each programmer was typically connected to a particular mainframe machine via a phone connection and a teletype machine—basically a keyboard with a built-in printer. But these computers weren’t connected to one another, a shortcoming the U.S. government sought to overcome when it hired BBN Technologies, the Cambridge, Massachusetts, company Tomlinson worked for, to help develop a network called Arpanet, forerunner of the Internet.

Tomlinson’s challenge was how to address a message created by one person and sent through Arpanet to someone at a different computer. The address needed an individual’s name, he reasoned, as well as the name of the computer, which might service many users. And the symbol separating those two address elements could not already be widely used in programs and operating systems, lest computers be confused.

Tomlinson’s eyes fell on @, poised above “P” on his Model 33 teletype. “I was mostly looking for a symbol that wasn’t used much,” he told Smithsonian. “And there weren’t a lot of options—an exclamation point or a comma. I could have used an equal sign, but that wouldn’t have made much sense.” Tomlinson chose @—“probably saving it from going the way of the ‘cent’ sign on computer keyboards,” he says. Using his naming system, he sent himself an e-mail, which traveled from one teletype in his room, through Arpanet, and back to a different teletype in his room.

Tomlinson, who still works at BBN, says he doesn’t remember what he wrote in that first e-mail. But that is fitting if, as Marshall McLuhan argued, “The medium is the message.” For with that message, the ancient @, once nearly obsolete, became the symbolic linchpin of a revolution in how humans connect.

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Theory Of Symbolic Interactionism Definition

This approach stands in contrast to the strict behaviorism of psychological theories prevalent at the time it was first formulated (in the 1920s and 1930s), behaviorism and ethology, and also contrasts with structural-functionalism. According to Symbolic Interactionism, humans are distinct from infrahumans (lower animals)simply respond to their environment (i.e., a stimulus evokes a response or stimulus -> response) whereas humans have the ability to interrupt that process (i.e., stimulus -> cognition -> response). Additionally, infrahumans are unable to conceive of alternative responses to gestures. Humans, however, can. This understanding should not be taken to indicate that humans never behave in a strict stimulus -> response fashion, but rather that humans have the capability of not responding in that fashion (and do so much of the time).

Theory Of Symbols

This perspective is also rooted in phenomenological thought (see social constructionism and phenomonology. According to symbolic interactionism, the objective world has no reality for humans, only subjectively-defined objects have meaning. Meanings are not entities that are bestowed on humans and learned by habituation. Instead, meanings can be altered through the creative capabilities of humans, and individuals may influence the many meanings that form their society (Herman and Reynolds 1994). Human society, therefore, is a social product.

Theory

It should also be noted that symbolic interactionists advocate a particular methodology. Because they see meaning as the fundamental component of human/society interaction, studying human/society interaction requires getting at that meaning. Thus, symbolic interactionists tend to employ more qualitative rather than quantitative methods in their research.

Additional Concepts[edit]

Society[edit]

In symbolic interactionist thought, there is a difference between infrahuman and human society. In infrahuman life, cooperation is physiologically determined. In other words, it is not a cognitive process; it results from instinct and biological programming rather than conscious thinking. In human society, cooperation is cognitive and conscious. Human cooperation can only be brought about by:

  • each acting individual ascertaining the intention of the acts of others
  • each acting individual deciding on his/her own response on the basis of that intention

Another distinction drawn between infrahumans and humans is in the types of communication employed. Infrahuman communication is gestural; it takes place immediately, without any interruption of the act for interpretation or assigning meaning. In contrast to infrahuman communication, human communication is meaningful in that gestures are symbolic and do not invoke immediate responses - humans must interpret gestures and assign them meaning. Because human communication involves interpretation and the assignment of meaning, it is only possible when there is consensus in meaning. Meanings for symbols must be shared.

Shared meaning necessarily takes place through role-taking; in order to complete an act, the actor must put himself in the position of the other person. Behavior is viewed as social not simply when it is a response to others, but rather when it has incorporated in it the behavior of others. Human beings respond to themselves as other persons respond to them, and in so doing they imaginatively share the conduct of others.

Self[edit]

The self refers to the conscious, reflective personality of an individual. It is the entity the person envisions when he/she thinks about who they are. In order to understand the concept of self, it is important to understand that the development of self is only possible through role-taking. In order to look upon your self, you have to be able to take the role of another, which, in turn, allows you to reflect upon your self. Because role-taking is a necessary part of self-development, it is concurrent with the development of self.

According to Mead (1967), the self develops in a series of three stages:

  1. preparatory stage - meaningless imitation by the infant
  2. play stage - actual playing of roles occurs; but no unified conception of self develops
  3. game stage - this is the completion stage of self-development; the child finds who he or she is; the child also must respond to simultaneous roles; the individual can act with a certain amount of consistency in a variety of situations because he/she acts in accordance with a generalized set of expectations and definitions he/she has internalized
Symbol

The self consists of two parts, the I and the Me. The I is the impulsive tendency of the individual (similar to Freud's notion of the Id). The I is the spontaneous, unorganized aspect of human existence. The Me is the incorporated other (see generalized other) within the individual. The incorporated or generalized other supplies an organized set of attitudes and definitions, understandings and expectations (or meanings) that are common to the group to which the individual belongs (similar to Freud's concept of the superego).

According to Mead's presentation of the I and the Me, action begins in the form of the I and ends in the form of the Me; the I gives propulsion while the Me gives direction. Additionally, the I, being creative and spontaneous, provides for change in society. The Me, being regulatory, works to maintain society. Thus, in the concept of self is a powerful and comprehensive understanding of how humans function in society and, in turn, how society functions (by both changing and remaining constant). The concept also depicts the relationship between the individual and society (Meltzer 1978).

According to Meltzer (1978), there are three implications of selfhood:

  1. the possession of self makes of the individual a society in miniature; humans can engage themselves in interaction; they can view themselves in a new way
  2. the ability to act toward oneself makes possible an inner experience which need not reach overt expression; humans can have a mental life
  3. an individual with a self can direct and control his behavior

It is also important to recognize that the self and the mind are twin emergents in the social process...

Mind[edit]

The Mind or mental component of man emerges out of human communication. The mind is only present when significant symbols (as opposed to gestures that do not have meaning but simply evoke responses) are being used in communication. In this sense, mind is a process manifested whenever the individual is interacting with himself using significant symbols (symbols or gestures with interpretations or meanings).

The mind is also the component of the individual that interrupts responses to stimuli. It is the mind that attempts to pre-vision the future by exploring possible outcomes of actions before proceeding with actions. In minded behavior, the individual carries on an internal conversation.

Notes[edit]

The basic assumptions of symbolic interactionism, according to Herman and Reynolds (1994), are:

  1. humans live in a symbolic world of learned meanings
  2. symbols arise in the social process and are shared
  3. symbols have motivational significance; meaning and symbols allow individuals to carry out distinctively human action and interaction
  4. the mind is a functional, volitional, teleological entity serving the interests of the individual; Humans, unlike the lower animals, are endowed with the capacity for thought; the capacity for thought is shaped by social interaction
  5. the self is a social construct; just as individuals are born mindless, so too, are they born selfless; our selves arise in social interaction with others
  6. society is a linguistic or symbolic construct arising out of the social process; it consists of individuals interacting
  7. sympathetic introspection is a mandatory mode of inquiry
Theory Of Symbol

References[edit]

See Full List On Rapidtables.com

  • Blumer, H. 1986. Symbolic Interactionism: Perspective and Method. University of California Press. ISBN 0520056760
  • Herman, Nancy J. and Reynolds, Larry T. 1994. Symbolic Interaction: An Introduction to Social Psychology. Altamira Press. ISBN 1882289226
  • Mead, George Herbert. 1967. Mind, Self, & Society: From the Standpoint of a Social Behaviorist. Morris, Charles W. Editor. Chicago: University of Chicago Press. ISBN 0226516687
  • Meltzer, Bernard N. 1978. The Social Psychology of George Herbert Mead. In Symbolic Interaction: A Reader in Social Psychology. Manis, Jerome and Meltzer, Bernard N. Editors. Allyn & Bacon. ISBN 0205060625

Theory Of Symbolic Boundaries

This chapter also draws heavily on the following Wikipedia articles:

Theory Of Symbolic Self-completion

External links[edit]

See Also:

Theory Of Symbolic Interaction Example

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